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crgame
0.0.1
Top Level Namespace
Action
Actor
Direction
Collider
Capsule
Circle
Group
Rectangle
Enemy
Engine
Entity
Game
Hitbox
Hurtbox
Input
Button
Config
InputDisplay
Math
Physical
Player
PlayerDisplay
Scene
Solid
TestBox
Vector
Built with Crystal 1.9.2
2023-10-07 18:51:56 UTC
module
Math
Extended Modules
Math
Defined in:
entities/collider.cr
entities/player.cr
Class Method Summary
.absmax
(num1, num2)
Instance Method Summary
#check_intersect
(p1, p2, p3, p4)
#pfoot
(p1, p2, p3, p4)
#pfoot
(p1, p2, p3)
Class Method Detail
def self.
absmax
(num1, num2)
#
[
View source
]
Instance Method Detail
def
check_intersect
(p1, p2, p3, p4)
#
[
View source
]
def
pfoot
(p1, p2, p3, p4)
#
[
View source
]
def
pfoot
(p1, p2, p3)
#
[
View source
]