class Tile
Defined in:
compile_time/bmp_to_assets.crConstant Summary
-
H_FLIPPED =
((0...(8 * 8)).to_a.in_groups_of(8)).map() do |__arg0| __arg0.map(&.not_nil!).reverse end.flatten
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HV_FLIPPED =
((0...(8 * 8)).to_a.in_groups_of(8)).map() do |__arg4| __arg4.map(&.not_nil!).reverse end.reverse.flatten
-
V_FLIPPED =
((0...(8 * 8)).to_a.in_groups_of(8)).map(&.map(&.not_nil!)).reverse.flatten