SVGchok
A micro app written in Crystal to visualise Sverchok SVG output.
Installation
- Install Crystal: https://crystal-lang.org/install/
- Clone the repo:
git clone https://github.com/wout/svg_chok
- Cd into the repo:
cd svg_chok
- Run the app:
shards run
Note: On the first run, the app will install the required dependencies.
Usage
When the app is booted, the svgs
directory is created (configurable in config.yml
). Make sure Sverchok is writing it's SVG output to that dir. It can either be directly into it or in a sub-directory if you prefer to organise your files.
The app will serve the SVGs on http://0.0.0.0:4141
. Any changes to files in the svgs
directory will immediately be reflected on the frontend of this app.
Why this app?
By default, Sverchok creates a HTML file which you can load into your browser. This file has some embedded JavaScript to reload the SVG file using a configurable interval (every 250ms by default). There are two drawbacks with this setup:
- There's a lot of unnecessary rendering of the SVG file, which may become an issue with complex scenes.
- Since it's just a file loaded into your browser, the output can't run through a HTTP tunnel (e.g. NGrok) to display the output on other devices.
While both arguments are not necessarily applicable to all use cases, another benefit is a nicer layout and a browsable index of all SVGs, with previews. So either way, it's always a better experience than using the default HTML file.
Contributing
- Fork it (https://github.com/wout/svg_chok/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'feat: add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
Contributors
- Wout - creator and maintainer