class Boss
Defined in:
game/boss.cr
Instance methods inherited from class Enemy
move(player_position : SF::Vector2f)
move
Instance methods inherited from class Actor
alive?
alive?,
animation_facing(direction)
animation_facing,
animation_rect(rect, i) : SF::IntRect
animation_rect,
animation_reset(direction)
animation_reset,
animation_step
animation_step,
apply_speed(direction : SF::Vector2f)
apply_speed,
collides?(other)
collides?,
dead?
dead?,
draw(target, states)
draw,
global_bounds
global_bounds,
hit
hit,
move(direction : SF::Vector2f)
move,
next_animation_step
next_animation_step,
normalize_movement(direction : SF::Vector2f)
normalize_movement,
position : SF::Vector2(Float32)
position,
position=(position : SF::Vector2(Float32))
position=,
update(time)
update
Constructor methods inherited from class Actor
new(position : SF::Vector2f)
new