module Game
Extended Modules
Defined in:
extract.crgame.cr
Constant Summary
-
ACCEL =
Acceleration.new
-
BACKDROP =
Level::ChemicalPlantBg.as_tile(VIEW)
-
CLOCK =
SF::Clock.new
-
LEVEL =
Level::AquaticRuin.as_tile(VIEW)
-
VIEW =
SF::View.new(SF.float_rect(0, 0, 320, 240))
-
WINDOW =
SF::RenderWindow.new(SF::VideoMode.new(1280, 960), "SFML Window", SF::Style::Close)