class World
- World
- Sketchbook::Group
- Reference
- Object
Defined in:
nks.crConstructors
Instance Method Summary
- #adopt(frame : Frame)
-
#sinkhole : Frame | Nil
Sinkhole is the frame which gets all world's events, except those world handles itself (such as dragging frames around and changing the sinkhole).
-
#sinkhole=(frame : Frame | Nil)
Sinkhole is the frame which gets all world's events, except those world handles itself (such as dragging frames around and changing the sinkhole).
Instance methods inherited from class Sketchbook::Group
adopt(element : Element)
adopt,
bring_to_front(element : Element)
bring_to_front,
children : Array(Sketchbook::Element)
children,
reject(element : Element)
reject,
render(target)
render,
req
req
Instance methods inherited from module Sketchbook::Element
adopted
adopted,
bounds : Rect
bounds,
bring_to_front
bring_to_front,
drag(stream = events) : Stream(Point)
drag,
enter(stream = events) : Stream(Point)
enter,
events : Stream(SF::Event)
events,
input(stream = events) : Stream(Char)
input,
intake
intake,
keypress(stream = events) : Stream(SF::Event::KeyPressed)
keypress,
keys(stream = events) : Stream(SF::Event::KeyEvent)
keys,
leave(stream = events) : Stream(Point)
leave,
mouse_press(stream = events) : Stream(SF::Event::MouseButtonPressed)
mouse_press,
offset
offset,
offset=(offset)
offset=,
parent : Group | Nil
parent,
parent=(parent : Group | Nil)
parent=,
parent? : Group | Nil | Nil
parent?,
pos(accum = offset)
pos,
rejected
rejected,
render(target)
render,
req
req,
size
size,
size=(size)
size=,
transit(stream = events) : Stream(Tuple(Point, Bool))
transit
Constructor Detail
Instance Method Detail
Sinkhole is the frame which gets all world's events, except those world handles itself (such as dragging frames around and changing the sinkhole).
Sinkhole is by definition in focus (see Frame#focused?
).
Sinkhole is the frame which gets all world's events, except those world handles itself (such as dragging frames around and changing the sinkhole).
Sinkhole is by definition in focus (see Frame#focused?
).