class Looper::Player
  
  
    
  
    Defined in:
  
  
    
      
        looper/player.cr
      
    
    
  
  
    
      
  
      Constant Summary
    
  
  
    
      - 
        ELITE_VEHICLE_CLASS = 
Motorcycle
       
      
    
      - 
        NOOB_VEHICLE_CLASS = 
Car
       
      
    
  
  
    
  
    Constructors
  
  
  
    
  
    Instance Method Summary
  
  
    
      - 
        #collision?(*args, **options)
        
      
 
    
      - 
        #collision?(*args, **options, &)
        
      
 
    
      - 
        #collisions?(*args, **options)
        
      
 
    
      - 
        #collisions?(*args, **options, &)
        
      
 
    
      - 
        #difficulty=(difficulty)
        
      
 
    
      - 
        #draw
        
      
 
    
      - 
        #input(*args, **options)
        
      
 
    
      - 
        #input(*args, **options, &)
        
      
 
    
      - 
        #update(frame_time)
        
      
 
    
      - 
        #vehicle : Vehicle
        
      
 
    
      - 
        #vehicle_class(difficulty)
        
      
 
    
      - 
        #x(*args, **options)
        
      
 
    
      - 
        #x(*args, **options, &)
        
      
 
    
      - 
        #x=(arg)
        
      
 
    
      - 
        #y(*args, **options)
        
      
 
    
      - 
        #y(*args, **options, &)
        
      
 
    
      - 
        #y=(arg)
        
      
 
    
  
  
    
    
    
  
    
    
    
  
  
    
  
    Constructor Detail
  
  
    
      
        
        def self.
new(x = 
0, y = 
0, difficulty = 
"")
        
#
       
      
      
      
     
  
  
    
  
    Instance Method Detail
  
  
    
      
        
        def 
collision?(*args, **options)
        
#
       
      
      
      
     
  
    
      
        
        def 
collision?(*args, **options, &)
        
#
       
      
      
      
     
  
    
      
        
        def 
collisions?(*args, **options)
        
#
       
      
      
      
     
  
    
      
        
        def 
collisions?(*args, **options, &)
        
#
       
      
      
      
     
  
    
      
        
        def 
difficulty=(difficulty)
        
#
       
      
      
      
     
  
    
  
    
      
        
        def 
input(*args, **options)
        
#
       
      
      
      
     
  
    
      
        
        def 
input(*args, **options, &)
        
#
       
      
      
      
     
  
    
  
    
  
    
      
        
        def 
vehicle_class(difficulty)
        
#
       
      
      
      
     
  
    
      
        
        def 
x(*args, **options)
        
#
       
      
      
      
     
  
    
      
        
        def 
x(*args, **options, &)
        
#
       
      
      
      
     
  
    
  
    
      
        
        def 
y(*args, **options)
        
#
       
      
      
      
     
  
    
      
        
        def 
y(*args, **options, &)
        
#