class Looper::Player
Defined in:
looper/player.cr
Constant Summary
-
ELITE_VEHICLE_CLASS =
Motorcycle
-
NOOB_VEHICLE_CLASS =
Car
Constructors
Instance Method Summary
-
#collision?(*args, **options)
-
#collision?(*args, **options, &)
-
#collisions?(*args, **options)
-
#collisions?(*args, **options, &)
-
#difficulty=(difficulty)
-
#draw
-
#input(*args, **options)
-
#input(*args, **options, &)
-
#update(frame_time)
-
#vehicle : Vehicle
-
#vehicle_class(difficulty)
-
#x(*args, **options)
-
#x(*args, **options, &)
-
#x=(arg)
-
#y(*args, **options)
-
#y(*args, **options, &)
-
#y=(arg)
Constructor Detail
def self.
new(x =
0, y =
0, difficulty =
"")
#
Instance Method Detail
def
collision?(*args, **options)
#
def
collision?(*args, **options, &)
#
def
collisions?(*args, **options)
#
def
collisions?(*args, **options, &)
#
def
difficulty=(difficulty)
#
def
input(*args, **options)
#
def
input(*args, **options, &)
#
def
vehicle_class(difficulty)
#
def
x(*args, **options)
#
def
x(*args, **options, &)
#
def
y(*args, **options)
#
def
y(*args, **options, &)
#