class Cards::Blackjack::Player
Defined in:
cards/blackjack/player.cr
Instance Method Summary
add_chip(chip : Chip)
add_chip,
balance
balance,
betting_update(frame_time)
betting_update,
can_double_bet?
can_double_bet?,
can_split?
can_split?,
chip_delay
chip_delay,
clear_bet
clear_bet,
clear_chip(chip_stack : ChipStack)
clear_chip,
clear_table(discard_stack : CardStack)
clear_table,
cleared_chips?
cleared_chips?,
clearing_bet? : Bool
clearing_bet?,
confirm_bet
confirm_bet,
confirmed_bet?
confirmed_bet?,
deal(card_stack : CardStack)
deal,
done(dealer : Dealer)
done,
double_bet
double_bet,
double_down
double_down,
doubling_bet? : Bool
doubling_bet?,
draw(deck : Deck, screen_x = 0, screen_y = 0)
draw,
draw_balance(screen_x = 0, screen_y = 0)
draw_balance,
draw_bets?
draw_bets?,
draw_name(screen_x = 0, screen_y = 0)
draw_name,
hit
hit,
hitting=(value : Bool)
hitting=,
leave_table
leave_table,
leave_table? : Bool
leave_table?,
log_name
log_name,
move_chips
move_chips,
name : String
name,
new_hand
new_hand,
paid?
paid?,
place_bet(chip : Chip)
place_bet,
placing_bet? : Bool
placing_bet?,
playing_update(_frame_time)
playing_update,
settle_bet(dealer : Dealer)
settle_bet,
settling_bets?
settling_bets?,
split
split,
split_hand
split_hand,
splitting? : Bool
splitting?,
stand
stand,
update(frame_time)
update
new(name : String = "", seat = Seat.new, balance = 0)
new
action_delay
action_delay,
chip_tray : ChipTray
chip_tray,
clear_table(discard_stack : CardStack)
clear_table,
cleared_table?
cleared_table?,
current_hand
current_hand,
deal(card_stack : CardStack)
deal,
deal_delay
deal_delay,
dealing?
dealing?,
dealt?
dealt?,
delay(sec : Int32 | Float32)
delay,
delay?
delay?,
done(_dealer : Dealer)
done,
done? : Bool
done?,
done_delay
done_delay,
draw(deck : Deck, screen_x = 0, screen_y = 0)
draw,
draw_bets?
draw_bets?,
draw_hands(deck : Deck, screen_x, screen_y)
draw_hands,
hand_check
hand_check,
hands : Array(Hand)
hands,
hitting=(value : Bool)
hitting=,
hitting?
hitting?,
log(method, message = "")
log,
log_name
log_name,
new_hand
new_hand,
next_hand
next_hand,
next_turn
next_turn,
play
play,
played?
played?,
playing?
playing?,
seat : Seat
seat,
seat=(seat : Seat)
seat=,
splitting?
splitting?,
unseated?
unseated?,
update(frame_time)
update,
update_positions
update_positions
new(seat : Cards::Blackjack::Seat = Seat.new, chip_tray : Cards::Blackjack::ChipTray = ChipTray.new, hands : Array(Cards::Blackjack::Hand) = [] of Hand)
new
Instance Method Detail
def
betting_update(frame_time)
#
def
playing_update(_frame_time)
#