enum
Mint::Compiler::Builtin
Overview
Builtin functions in the runtime.
Defined in:
compiler.crEnum Members
-
PatternVariable =
0 -
Pattern matching.
-
PatternRecord =
1 -
PatternSpread =
2 -
PatternMany =
3 -
Destructure =
4 -
Pattern =
5 -
Match =
6 -
NewVariant =
7 -
Types, variants, records.
-
Variant =
8 -
Record =
9 -
CreateElement =
10 -
Rendering.
-
LazyComponent =
11 -
CreatePortal =
12 -
Fragment =
13 -
Lazy =
14 -
UseDidUpdate =
15 -
Effects.
-
UseFunction =
16 -
UseEffect =
17 -
CreateRef =
18 -
UseSignal =
19 -
Computed =
20 -
UseMemo =
21 -
UseRef =
22 -
Signal =
23 -
Batch =
24 -
CreateProvider =
25 -
Providers.
-
Subscriptions =
26 -
UseId =
27 -
Uuid =
28 -
EncodeVariant =
29 -
Encoders.
-
EncodeTuple =
30 -
EncodeArray =
31 -
EncodeMaybe =
32 -
EncodeTime =
33 -
EncodeMap =
34 -
Encoder =
35 -
DecodeBoolean =
36 -
Decoders.
-
DecodeVariant =
37 -
DecodeObject =
38 -
DecodeString =
39 -
DecodeNumber =
40 -
DecodeField =
41 -
DecodeMaybe =
42 -
DecodeArray =
43 -
DecodeTuple =
44 -
DecodeTime =
45 -
DecodeType =
46 -
DecodeMap =
47 -
Decoder =
48 -
Navigation and program.
-
Program =
50 -
NormalizeEvent =
51 -
Utilities.
-
BracketAccess =
52 -
MapAccess =
53 -
Identity =
54 -
ToArray =
55 -
Compare =
56 -
Define =
57 -
SetRef =
58 -
Access =
59 -
Curry =
60 -
Load =
61 -
Or =
62 -
Style =
63 -
Styles and CSS.
-
TestOperation =
64 -
Test
-
TestContext =
65 -
TestRender =
66 -
TestRunner =
67 -
Translations =
68 -
Translations
-
Translate =
69 -
SetLocale =
70 -
Locale =
71 -
Inspect =
72 -
Debugging
Instance Method Summary
-
#access?
Returns
trueif this enum value equalsAccess -
#batch?
Returns
trueif this enum value equalsBatch -
#bracket_access?
Returns
trueif this enum value equalsBracketAccess -
#compare?
Returns
trueif this enum value equalsCompare -
#computed?
Returns
trueif this enum value equalsComputed -
#create_element?
Returns
trueif this enum value equalsCreateElement -
#create_portal?
Returns
trueif this enum value equalsCreatePortal -
#create_provider?
Returns
trueif this enum value equalsCreateProvider -
#create_ref?
Returns
trueif this enum value equalsCreateRef -
#curry?
Returns
trueif this enum value equalsCurry -
#decode_array?
Returns
trueif this enum value equalsDecodeArray -
#decode_boolean?
Returns
trueif this enum value equalsDecodeBoolean -
#decode_field?
Returns
trueif this enum value equalsDecodeField -
#decode_map?
Returns
trueif this enum value equalsDecodeMap -
#decode_maybe?
Returns
trueif this enum value equalsDecodeMaybe -
#decode_number?
Returns
trueif this enum value equalsDecodeNumber -
#decode_object?
Returns
trueif this enum value equalsDecodeObject -
#decode_string?
Returns
trueif this enum value equalsDecodeString -
#decode_time?
Returns
trueif this enum value equalsDecodeTime -
#decode_tuple?
Returns
trueif this enum value equalsDecodeTuple -
#decode_type?
Returns
trueif this enum value equalsDecodeType -
#decode_variant?
Returns
trueif this enum value equalsDecodeVariant -
#decoder?
Returns
trueif this enum value equalsDecoder -
#define?
Returns
trueif this enum value equalsDefine -
#destructure?
Returns
trueif this enum value equalsDestructure -
#encode_array?
Returns
trueif this enum value equalsEncodeArray -
#encode_map?
Returns
trueif this enum value equalsEncodeMap -
#encode_maybe?
Returns
trueif this enum value equalsEncodeMaybe -
#encode_time?
Returns
trueif this enum value equalsEncodeTime -
#encode_tuple?
Returns
trueif this enum value equalsEncodeTuple -
#encode_variant?
Returns
trueif this enum value equalsEncodeVariant -
#encoder?
Returns
trueif this enum value equalsEncoder -
#fragment?
Returns
trueif this enum value equalsFragment -
#identity?
Returns
trueif this enum value equalsIdentity -
#inspect?
Returns
trueif this enum value equalsInspect -
#lazy?
Returns
trueif this enum value equalsLazy -
#lazy_component?
Returns
trueif this enum value equalsLazyComponent -
#load?
Returns
trueif this enum value equalsLoad -
#locale?
Returns
trueif this enum value equalsLocale -
#map_access?
Returns
trueif this enum value equalsMapAccess -
#match?
Returns
trueif this enum value equalsMatch -
#navigate?
Returns
trueif this enum value equalsNavigate -
#new_variant?
Returns
trueif this enum value equalsNewVariant -
#normalize_event?
Returns
trueif this enum value equalsNormalizeEvent -
#or?
Returns
trueif this enum value equalsOr -
#pattern?
Returns
trueif this enum value equalsPattern -
#pattern_many?
Returns
trueif this enum value equalsPatternMany -
#pattern_record?
Returns
trueif this enum value equalsPatternRecord -
#pattern_spread?
Returns
trueif this enum value equalsPatternSpread -
#pattern_variable?
Returns
trueif this enum value equalsPatternVariable -
#program?
Returns
trueif this enum value equalsProgram -
#record?
Returns
trueif this enum value equalsRecord -
#set_locale?
Returns
trueif this enum value equalsSetLocale -
#set_ref?
Returns
trueif this enum value equalsSetRef -
#signal?
Returns
trueif this enum value equalsSignal -
#style?
Returns
trueif this enum value equalsStyle -
#subscriptions?
Returns
trueif this enum value equalsSubscriptions -
#test_context?
Returns
trueif this enum value equalsTestContext -
#test_operation?
Returns
trueif this enum value equalsTestOperation -
#test_render?
Returns
trueif this enum value equalsTestRender -
#test_runner?
Returns
trueif this enum value equalsTestRunner -
#to_array?
Returns
trueif this enum value equalsToArray -
#translate?
Returns
trueif this enum value equalsTranslate -
#translations?
Returns
trueif this enum value equalsTranslations -
#use_did_update?
Returns
trueif this enum value equalsUseDidUpdate -
#use_effect?
Returns
trueif this enum value equalsUseEffect -
#use_function?
Returns
trueif this enum value equalsUseFunction -
#use_id?
Returns
trueif this enum value equalsUseId -
#use_memo?
Returns
trueif this enum value equalsUseMemo -
#use_ref?
Returns
trueif this enum value equalsUseRef -
#use_signal?
Returns
trueif this enum value equalsUseSignal -
#uuid?
Returns
trueif this enum value equalsUuid -
#variant?
Returns
trueif this enum value equalsVariant