class Celestine::Filter::DropShadow
Overview
Adds a drop shadow behind the object
Defined in:
effects/filters/drop_shadow.crConstant Summary
-
TAG =
"feDropShadow"
Instance Method Summary
-
#draw(io : IO) : Nil
Draws this blend filter to an
IO
-
#dx : IFNumber | Nil
How much to offset on the x-axis
-
#dx=(dx : IFNumber | Nil)
How much to offset on the x-axis
-
#dx_units : String | Nil
What kind of unit
#dx
should use when rendering -
#dx_units=(dx_units : String | Nil)
What kind of unit
#dx
should use when rendering -
#dy : IFNumber | Nil
How much to offset on the y-axis
-
#dy=(dy : IFNumber | Nil)
How much to offset on the y-axis
-
#dy_units : String | Nil
What kind of unit
#dy
should use when rendering -
#dy_units=(dy_units : String | Nil)
What kind of unit
#dy
should use when rendering -
#input : String | Nil
The input source
-
#input=(input : String | Nil)
The input source
-
#standard_deviation : IFNumber | Nil
The amount of bluring that should occur
-
#standard_deviation=(standard_deviation : IFNumber | Nil)
The amount of bluring that should occur
-
#standard_deviation_units : String | Nil
What kind of unit
#standard_deviation
should use when rendering -
#standard_deviation_units=(standard_deviation_units : String | Nil)
What kind of unit
#standard_deviation
should use when rendering
Instance methods inherited from class Celestine::Filter::Basic
filter_basic_attribute(io)
filter_basic_attribute,
result : String | Nil
result,
result=(result : String | Nil)
result=
Instance methods inherited from module Celestine::Modules::Animate
animate(&block : Proc(Celestine::Animate, Nil))
animate
Instance methods inherited from module Celestine::Modules::Body
body_attribute(io)
body_attribute,
height : IFNumber | Nil
height,
height=(height : IFNumber | Nil)
height=,
height_units : String | Nil
height_units,
height_units=(height_units : String | Nil)
height_units=,
width : IFNumber | Nil
width,
width=(width : IFNumber | Nil)
width=,
width_units : String | Nil
width_units,
width_units=(width_units : String | Nil)
width_units=
Instance methods inherited from module Celestine::Modules::Position
position_attribute(io : IO)
position_attribute,
x : IFNumber | Nil
x,
x=(x : IFNumber | Nil)
x=,
x_units : String | Nil
x_units,
x_units=(x_units : String | Nil)
x_units=,
y : IFNumber | Nil
y,
y=(y : IFNumber | Nil)
y=,
y_units : String | Nil
y_units,
y_units=(y_units : String | Nil)
y_units=
Instance methods inherited from class Celestine::Drawable
class_attribute(io : IO)
class_attribute,
classes : Array(String)
classes,
classes=(classes : Array(String))
classes=,
custom_attribute(io : IO)
custom_attribute,
custom_attrs : Hash(String, String)
custom_attrs,
custom_attrs=(custom_attrs : Hash(String, String))
custom_attrs=,
draw(io : IO) : Nil
draw,
id : String | Nil
id,
id=(id : String | Nil)
id=,
id_attribute(io : IO)
id_attribute,
inner_elements : IO::Memory
inner_elements,
inner_elements=(inner_elements : IO::Memory)
inner_elements=,
style : Hash(String, String)
style,
style=(style : Hash(String, String))
style=,
style_attribute(io : IO)
style_attribute
Instance Method Detail
The amount of bluring that should occur
What kind of unit #standard_deviation
should use when rendering
What kind of unit #standard_deviation
should use when rendering