Cable
It's like ActionCable (100% compatible with JS Client), but you know, for Crystal
Installation
- 
Add the dependency to your shard.yml:dependencies: cable: github: cable-cr/cable
- 
Run shards install
Usage
require "cable"Lucky example
On your src/app_server.cr add the Cable::Handler before Lucky::RouteHandler
class AppServer < Lucky::BaseAppServer
  def middleware
    [
      Cable::Handler(ApplicationCable::Connection).new, # place before the middleware below
      Honeybadger::Handler.new,
      Lucky::ErrorHandler.new(action: Errors::Show),
      Lucky::RouteHandler.new,
    ]
   end
endAfter that, you can configure your Cable, the defaults are:
Cable.configure do |settings|
  settings.route = "/cable"    # the URL your JS Client will connect
  settings.token = "token"     # The query string parameter used to get the token
endYou may want to tune how to report logging
# config/log.cr
log_levels = {
  "debug" => Log::Severity::Debug,
  "info"  => Log::Severity::Info,
  "error" => Log::Severity::Error,
}
# use the `CABLE_DEBUG_LEVEL` env var to choose any of the 3 log levels above
Cable::Logger.level = log_levels[ENV.fetch("CABLE_DEBUG_LEVEL", "info")]Then you need to implement a few classes
The connection class is how you are gonna handle connections, it's referenced on the src/app_server.cr when creating the handler.
module ApplicationCable
  class Connection < Cable::Connection
    # You need to specify how you identify the class, using something like:
    # Remembering that it must, be a String
    # Tip: Use your `User#id` converted to String
    identified_by :identifier
    # If you'd like to keep a `User` instance together with the Connection, so
    # there's no need to fetch from the database all the time, you can use the
    # `owned_by` instruction
    owned_by current_user : User
    def connect
      UserToken.decode_user_id(token.to_s).try do |user_id|
        self.identifier = user_id.to_s
        self.current_user =  UserQuery.find(user_id)
      end
    end
  end
endThen you need your base channel, just to make easy to aggregate your app's cables logic
module ApplicationCable
  class Channel < Cable::Channel
  end
endThen create your cables, as much as your want!! Let's setup a ChatChannel as example:
class ChatChannel < ApplicationCable::Channel
  def subscribed
    # We don't support stream_for, needs to generate your own unique string
    stream_from "chat_#{params["room"]}"
  end
  def receive(data)
    broadcast_message = {} of String => String
    broadcast_message["message"] = data["message"].to_s
    broadcast_message["current_user_id"] = connection.identifier
    ChatChannel.broadcast_to("chat_#{params["room"]}", broadcast_message)
  end
  def perform(action, action_params)
    user = UserQuery.new.find(connection.identifier)
    # Perform action on your user object. For example, you could manage
    # its status by adding some .away and .status methods on it like below
    # user.away if action == "away"
    # user.status(action_params["status"]) if action == "status"
    ChatChannel.broadcast_to("chat_#{params["room"]}", {
      "user"      => user.email,
      "performed" => action.to_s,
    })
  end
  def unsubscribed
    # You can do any action after client closes connection
    user = UserQuery.new.find(connection.identifier)
    # You could for example call any method on your user like a .logout one
    # user.logout
  end
endReject channel subscription if the request is invalid:
class ChatChannel < ApplicationCable::Channel
  def subscribed
    reject if user_not_allowed_to_join_chat_room?
    stream_from "chat_#{params["room"]}"
  end
endUse callbacks to perform actions or transmit messages once the connection/channel has been subscribed.
class ChatChannel < ApplicationCable::Channel
  # you can name these callbacks anything you want...
  # `after_subscribed` can accept 1 or more callbacks to be run in order
  after_subscribed :broadcast_welcome_pack_to_single_subscribed_user,
                   :announce_user_joining_to_everyone_else_in_the_channel,
                   :process_some_stuff
  def subscribed
    stream_from "chat_#{params["room"]}"
  end
  # If you want to ONLY send the current_user a message
  # and none of the other subscribers
  #
  # use -> transmit(message), which accepts Hash(String, String) or String
  def broadcast_welcome_pack_to_single_subscribed_user
    transmit({ "welcome_pack" => "some cool stuff for this single user" })
  end
  # On the other hand,
  # if you want to broadcast a message
  # to all subscribers connected to this channel
  #
  # use -> broadcast(message), which accepts Hash(String, String) or String
  def announce_user_joining_to_everyone_else_in_the_channel
    broadcast("username xyz just joined")
  end
  # you don't need to use transmit functionality
  def process_some_stuff
    send_welcome_email_to_user
    update_their_profile
  end
endCheck below on the JavaScript section how to communicate with the Cable backend
JavaScript
It works with ActionCable JS Client out-of-the-box!! Yeah, that's really cool no? If you need to adapt, make a hack, or something like that?!
No, you don't need! Just read the few lines below and start playing with Cable in 5 minutes!
ActionCable JS Example
/examples/action-cable-js-client.md
Vanilla JS Examples
If you want to use this shard with an iOS clients or vanilla JS using react etc. there is an example in the /examples folder.
Note - If your using a vanilla - non action-cable JS client, you may want to disable the action cable response headers as they cause issues on the clients who don't know how to handle them. Set an Habitat disable_sec_websocket_protocol_header like so to disable those headers;
# config/cable.cr
Cable.configure do |settings|
  settings.disable_sec_websocket_protocol_header = true
endDebugging
You can create a json endpoint to ping your server and check how things are going.
# src/actions/debug/index.cr
class Debug::Index < ApiAction
  include RequireAuthToken
  get "/debug" do
    json(Cable.server.debug_json) # Cable.server.debug_json is provided by this shard
  end
endAlternatively, you can ping redis directly using the redis-cli as follows;
PUBLISH _internal debugThis will dump a debug status into your logs
TODO
After reading the docs, I realized I'm using some weird naming for variables / methods, so
- [x] Need to make connection use identifier
- [x] Add identified_by identifiertoCable::Connection
- [x] Give better methods to reject a connection
- [x] Refactor, Connection class is soooo bloated
- [ ] Add an async/local adapter (make tests, development and small deploys simpler)
First Class Citizen
- [ ] Better integrate with Lucky, maybe with generators, or something else?
- [ ] Add support for Kemal
- [ ] Add support for Amber
Idea is create different modules, Cable::Lucky, Cable::Kemal, Cable::Amber, and make it easy to use with any crystal web framework
Contributing
You know, fork-branch-push-pr 😉 don't be shy, participate as you want!