module Tennis::Game
Extended Modules
Defined in:
tennis.crInstance Method Summary
- #point(s : LeftSide, state : LoveLoveState)
- #point(s : LeftSide, state : FifteenLoveState)
- #point(s : LeftSide, state : ThirtyLoveState)
- #point(s : LeftSide, state : FortyLoveState)
- #point(s : LeftSide, state : LoveFifteenState)
- #point(s : LeftSide, state : FifteenFifteenState)
- #point(s : LeftSide, state : ThirtyFifteenState)
- #point(s : LeftSide, state : FortyFifteenState)
- #point(s : LeftSide, state : LoveThirtyState)
- #point(s : LeftSide, state : FifteenThirtyState)
- #point(s : LeftSide, state : ThirtyThirtyState)
- #point(s : LeftSide, state : FortyThirtyState)
- #point(s : LeftSide, state : LoveFortyState)
- #point(s : LeftSide, state : FifteenFortyState)
- #point(s : LeftSide, state : ThirtyFortyState)
- #point(s : LeftSide, state : WonLostState | LostWonState)
- #point(s : LeftSide, state : Deuce)
- #point(s : LeftSide, state : AdvDis)
- #point(s : LeftSide, state : DisAdv)
- #point(s : LeftSide, state : FortyFortyState)
- #point(s : RightSide, state : LoveFortyState)
- #point(s : RightSide, state : ThirtyFortyState)
- #point(s : RightSide, state : Deuce)
- #point(s : RightSide, state : DisAdv)
- #point(s : RightSide, state : AdvDis)
- #point_left(state : GameState)
- #point_right(state : GameState)