struct
PF2d::Tri(T)
- PF2d::Tri(T)
- PF2d::Points(3)
- Struct
- Value
- Object
Defined in:
pf2d/tri.crConstructors
Class Method Summary
Instance Method Summary
-
#%(other)
Applies
%to all points of this shape -
#&*(other)
Applies
&*to all points of this shape -
#&+(other)
Applies
&+to all points of this shape -
#*(other)
Applies
#*to all points of this shape -
#**(other)
Applies
#**to all points of this shape -
#+(other)
Applies
#+to all points of this shape -
#-(other)
Applies
#-to all points of this shape - #-
-
#/(other)
Applies
#/to all points of this shape -
#//(other)
Applies
#//to all points of this shape - #abs
- #barycentric?(p : Vec2(Number))
- #bounding_rect
- #ceil
- #centroid
- #floor
- #lines
-
#map_points(dest : Tri, q0 : Float = 1.0, q1 : Float = 1.0, q2 : Float = 1.0, &)
Maps points from self to dest with affine interpolation useful for sampling textures
- #max_x
- #max_y
- #max_z
- #min_x
- #min_y
- #min_z
- #p1 : T
- #p1=(p1 : T)
- #p2 : T
- #p2=(p2 : T)
- #p3 : T
- #p3=(p3 : T)
- #point_pointers
- #points
- #round(precision = 0)
Instance methods inherited from struct PF2d::Points(3)
initialize
initialize
Constructor methods inherited from struct PF2d::Points(3)
new
new
Constructor Detail
Class Method Detail
Instance Method Detail
Maps points from self to dest with affine interpolation useful for sampling textures