struct
PF2d::QuadSpline(T)
- PF2d::QuadSpline(T)
- Struct
- Value
- Object
Overview
Quadratic spline It is assumed that every other point is an off-curve point starting with an on-curve point
Defined in:
pf2d/quad_spline.crConstructors
Instance Method Summary
-
#%(value)
Applies
%
to all points in this spline -
#*(value)
Applies
#*
to all points in this spline -
#**(value)
Applies
#**
to all points in this spline -
#+(value)
Applies
#+
to all points in this spline -
#-(value)
Applies
#-
to all points in this spline -
#/(value)
Applies
#/
to all points in this spline -
#//(value)
Applies
#//
to all points in this spline -
#closed_curves(&)
Yield quad curves for each set of 3 points, wrapping to the beginning
- #closed_rect
-
#curves(&)
Yield quad curves for each set of 3 points
- #horizontal_intersects(y, &)
- #merge(other)
- #points : Indexable::Mutable(Vec2(T))
- #points=(points : Indexable::Mutable(Vec2(T)))
- #rect