Crystal LibGLFW3
Note: Original binding was done by jellyman. I have however made a fork with fixes needed as it seems this user is not active anymore on this repo and I can't get my pull requests approved. Hence why this fork is independent of the original.
libglfw3 bindings for Crystal. See also my Idiomatic API which makes these bindings more accessible for Crystalists.
Installation
Add to your shards.yml
:
dependencies:
lib_glfw3:
github: Groogy/crystal_lib_glfw3
version: 0.1.1
Make sure you have libglfw3
installed on your system
On macOS you can install with homebrew:
brew install glfw3
Usage
Example code for creating a window (tested on macOS 10.11)
require "lib_glfw3"
if LibGLFW3.init != 0
error_callback = ->(error : Int32, description : Int8*) {
puts "Error #{error}: #{String.new(description.as(UInt8*))}"
}
LibGLFW3.setErrorCallback(error_callback)
LibGLFW3.windowHint(LibGLFW3::OPENGL_PROFILE, LibGLFW3::OPENGL_CORE_PROFILE)
LibGLFW3.windowHint(LibGLFW3::OPENGL_FORWARD_COMPAT, 1)
LibGLFW3.windowHint(LibGLFW3::CONTEXT_VERSION_MAJOR, 3)
LibGLFW3.windowHint(LibGLFW3::CONTEXT_VERSION_MINOR, 3)
window = LibGLFW3.createWindow(800, 600, "Hello Crystal!", nil, nil)
if window
LibGLFW3.makeContextCurrent(window)
LibGLFW3.swapInterval(1)
while LibGLFW3.windowShouldClose(window) == 0
LibGLFW3.swapBuffers(window)
LibGLFW3.pollEvents
end
LibGLFW3.destroyWindow(window)
else
puts "Failed to create window"
end
LibGLFW3.terminate
else
puts "GLFW failed to initialize"
end
See Also
- LibGL bindings for Crystal
- Idiomatic Crystal API for GLFW (makes lib_glfw3 nicer to work with)
- Crystal OpenGL Samples
Contributing
- Fork it ( https://github.com/Groogy/crystal_lib_glfw3/fork )
- Create your feature branch (git checkout -b my-new-feature)
- Commit your changes (git commit -am 'Add some feature')
- Push to the branch (git push origin my-new-feature)
- Create a new Pull Request