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nonoecs-template

master
    • Top Level Namespace
    • AABB
    • AddSpeed
    • AllowJump
    • Ammo
    • AmmoCanMelee
    • AmmoCharge
    • AmmoHitsUFO
    • AmmoInfinite
    • AmmoStuns
    • AmmoTransform
    • Array2D
    • BasicSystems
    • CameraPosition
    • CameraSystem
    • CanExplode
    • CanKill
    • CanRadiate
    • CheckResearchPossible
    • Combat
      • AllSystems
      • Attacker
      • AttackStats
      • AutoMove
      • CacheAttacks
      • CacheLoot
      • CacheUnits
      • CellClick
      • CheckCombatEnd
      • Civilian
      • CombatResults
      • DeferredEndTurn
      • DoubleSpeed
      • EndTurn
      • Enemy
      • Equip
      • FinalBattle
      • Flying
      • GenerateAttackStats
      • GenerateMoveStats
      • HideInfo
      • InCombat
      • InitiateScenario
      • InitScenarios
      • IsWoman
      • Loot
      • MapCoords
      • MapData
      • MoveAttackers
      • MoveStats
      • NextTurnActivate
      • OnlyMelee
      • ProcessAI
      • ProcessClicks
      • ProcessDeferredEndTurn
      • ProcessKeys
      • ProcessShields
      • RaidSavings
      • RenderAttacks
      • RenderCanAttack
      • RenderHUD
      • RenderLoot
      • RenderMap
      • RenderUnits
      • ResultStats
      • Scenario
      • ScenarioRecord
      • SelectedWarrior
      • Shielded
      • ShieldGoingToBreak
      • StartMap
      • Stunned
      • UFOAttackStats
      • Unit
      • Warrior
      • Wolf
    • CreateWolf
    • Engine
      • Body
      • ButtonResource
      • ButtonState
      • Collides
      • CollisionData
      • Color
      • DefaultShader
      • Font
      • FontDrawText
      • FontResource
      • GUI
      • HAlign
      • Key
      • Keys
      • KinematicBody
      • MaterialData
      • Mouse
      • MouseButtonState
      • PanelMetrics
      • Params
      • Physics
      • Polygon
      • RawResource
      • Sampler2d
      • Shader
      • Sound
      • Sprite
      • StaticBody
      • Texture
      • TileMap
      • UniformsArray
      • VAlign
      • Vec2
      • Vec3
      • Vec4
      • VertexList
      • VertexListPrimitive
    • EngineSystem
    • Enum
    • Enumerable
    • F
    • FindableAfter
    • FindableBefore
    • FindableInHunt
    • FindableInSeek
    • FindableInUFO
    • FireBurning
    • FireRecipe
    • FoodValue
    • ForestItem
    • GameConfig
    • GameSystems
    • GameWon
    • GlobalResearchMultiplier
    • GrantsAutoMove
    • GrantsDoubleSpeed
    • GrantsOnlyMelee
    • HelpCraft
    • HelpReproduce
    • InitRecipes
    • InitResearch
    • IntVector2
    • IsSafeFood
    • KeyReactSystem
    • KeysConfig
    • Launcher
    • LimitedByPop
    • Log
    • LootItem
    • LootStored
    • LootTable
    • Management
      • AllSystems
      • CalculateTotalWorkpower
      • CountFood
      • Crafts
      • CurWindow
      • DraggedItem
      • JustShown
      • NextMonth
      • People
      • Population
      • ProcessDebugMode
      • RecalculateTotalWorkpower
      • RenderFire
      • RenderInventory
      • RenderLeader
      • RenderMenu
      • RenderShaman
      • RenderWin
      • Reserves
      • Resource
      • ScrollMonth
      • ShowInventory
      • ShowPromo
      • StartNewGame
      • StatField
      • Statistics
      • Window
      • WindowWithScroll
    • MapTile
    • MeasureGC
    • Medicine
    • MountainItem
    • MultiArray1
    • NewGame
    • Number
    • QuitEvent
    • Radioactive
    • Recipe
    • RenderColor
    • RenderLayer
    • RenderPosition
    • RenderRotation
    • RenderScale
    • RenderSprite
    • RenderSystem
    • RenderTile
    • RequireResearch
    • RES
    • ResearchArea
    • ResearchCannibalism
    • ResearchCave
    • ResearchChargeChance
    • ResearchComplete
    • ResearchDetectPatience
    • ResearchEconomy
    • ResearchEvil
    • ResearchFire
    • ResearchJustComplete
    • ResearchLocked
    • ResearchLocks
    • ResearchMultiplier
    • ResearchPossible
    • ResearchProgress
    • ResearchRadiationProtect
    • ResearchSacrificeItems
    • ResearchSacrificePeople
    • ResearchSafeCharge
    • ResearchTable
    • ResearchUnlocks
    • ResearchWorkers
    • SaveItems
    • SeekRecipe
    • ShaderAllShaders
    • Shield
    • ShouldQuitSystem
    • ShowLog
    • Stackable
    • Symbol
    • UnitTile
    • UnlockResearchByItem
    • UnlockResearchByResearch
    • UnlocksResearch
    • Unmovable
    • Unspiritual
    • UpdateResearch
    • UpdateResearchMultiplier
    • Vector2
    • Wearable
    Generated using Crystal 1.14.0
    2025-03-24 18:48:21 UTC