Scar - A Crystal Game Library/Engine with Batteries included

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A 2D game engine written in Crystal using crsfml

Motivation

This library aims to offer a simple interface for game programming with less boilerplate code. I mainly create it for my own games, for my own education and of course for the fun.

Features

Planned Features

Examples

You can find examples in the examples directory. To run an example, execute the following command in your terminal, while in the root directory of this repo:

crystal run examples/<example-name>/main.cr

# e. g.
crystal run examples/hello_world/main.cr

Installation

Add this to your application's shard.yml:

dependencies:
  scar:
    github: vypxl/scar
    branch: main

If you run into build/linking problems, please check if you have SFML installed properly, as described in the CrSFML Guide. You do not need to add CrSFML as a dependency!

Feature Requests

Feature requests are welcome, just open an issue!

Contributing

  1. Create an [Feature Request] Issue
  2. Fork it ( https://github.com/vypxl/scar/fork )
  3. (optional) Create the git hook checks via $ scripts/create-git-hooks
  4. Create your feature branch (git checkout -b my-new-feature)
  5. Commit your changes (git commit -am 'Add some feature')
  6. Push to the branch (git push origin my-new-feature)
  7. Create a new Pull Request and mention your issue

You have to ensure that crystal spec and crystal tool format --check ./src ./spec return 0.

Contributors