to_html

to_html is the fastest HTML builder library for Crystal you can get (see Benchmark).

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The main idea behind this project is to be able to output HTML without leaving the Crystal syntax, as most templates need to contain logic and thus most other templating engines implement their own way of expressing such logic. Why not just use the tools we already have?

Another important core concept is that what can be known at compile-time should not be calculated at runtime. That's why all of this functionality is provided via macros that do their best to prepare everything while compiling to be ready to just render when your program runs. Just like ECR (and almost as fast as it), only with a better interface ;-)

Contents

Usage

shard.yml

dependencies:
  to_html:
    github: sbsoftware/to_html.cr

somewhere in your code

require "to_html"

in any class/module

class MyView
  # defines #to_html(io : IO) and #to_html
  ToHtml.instance_template do
    # use any HTML5 tag name as a method call with a block
    html lang: "en" do
       head do
         title { "My View" }
       end
       body do
         main do
           p { "Tada!" }
           # special case: `select` is a reserved keyword in crystal; need to use `select_tag` instead
           select_tag do
             option(value: "one") { "One" }
             option(value: "two", selected: true) { "Two" }
           end
         end
       end
    end
  end
end

Element Concatenation

Just write your tag name calls and as many string literals as you want below each other - they will all be concatenated. You can also use control logic like ifs and #each.

require "to_html"

class MyLongView
  getter show_author : Bool
  getter random_lines : Array(String)

  def initialize(@show_author, @random_lines); end

  ToHtml.instance_template do
    div do
      p do
        "In the realm of code, so vast and wide,"
        br
        "An HTML div began its thrilling ride."
        br
        "With attributes unique, it came alive,"
        br
        "To journey through the web, it would strive."
      end

      if show_author
        div class: "author" do
          i { "ChatGPT" }
        end
      end

      p do
        random_lines.each do |random_line|
          strong { random_line }
          br
        end
      end
    end
  end
end

puts MyLongView.new(true, ["Test", "Blah", "Foo"]).to_html

Global Macros

If you're sure you won't get any name clashes (or you don't care), you can require "to_html/globals" to get rid of the module name before calling the template macros.

require "to_html/globals"

class MyView
  instance_template do
    div do
      strong { "More concise!" }
    end
  end
end

Examples

Static Instance Template

require "to_html"

class StaticInstanceView
  ToHtml.instance_template do
    h1 { "Hello World!" }
    p do
      "This is a template."
      br
      "Treat it well."
    end
  end
end

puts StaticInstanceView.new.to_html

Dynamic Instance Template

require "to_html"

class DynamicInstanceView
  getter heading : String

  def initialize(@heading); end

  ToHtml.instance_template do
    h1 { heading }
    p do
      "This is "
      i { "another" }
      " template."
    end
  end
end

puts DynamicInstanceView.new("Template!").to_html

Class template

require "to_html"

class ClassView
  ToHtml.class_template do
    div do
      p { "This needs no instance" }
    end
  end
end

puts ClassView.to_html

Attributes

Named Arguments

You can add attributes to your tags via named arguments to the calls.

require "to_html"

class NamedArgumentsView
  ToHtml.instance_template do
    div class: "my-div" do
      form action: "https://www.example.com", method: "POST" do
        input type: "submit", name: "submit", value: "Submit!"
        a href: "/index" do
          "Cancel"
        end
      end
    end
  end
end

puts NamedArgumentsView.new.to_html

Object Interface

Another way to add attributes is via objects that implement #to_html_attrs. The easiest way to do so is via the ToHtml.instance_tag_attrs/ToHtml.class_tag_attrs macros. This is still a bit experimental but the following example shows a few possible use cases, as well as the full potential of these macros.

require "to_html"

class ObjectInterfaceView
  ToHtml.instance_template do
    div MyObject do
      form MyResource do
        input type: "submit", name: "submit", value: "Submit"
      end
      a MyResource do
        MyResource.name
      end
    end
  end
end

class MyObject
  ToHtml.class_tag_attrs do
    data_controller = "my-object"
  end
end

class MyResource
  def self.path
    "/my_resource"
  end

  ToHtml.class_tag_attrs do
    form do
      action = path
    end
    a do
      href = path
    end
  end
end

# <div data-controller="my-object">
#   <form action="/my_resource">
#     <input type="submit" name="submit" value="Submit">
#   </form>
#   <a href="/my_resource">MyResource</a>
# </div>
puts ObjectInterfaceView.new.to_html

More

For more examples, the specs are quite expressive.

Benchmark

Have a look into the benchmark/ folder to find out how these numbers were determined. As this has only been done on one local machine, the absolute numbers are not meaningful. The ratios are the interesting part and the reason for this listing.

Execute crystal run --release benchmark/benchmark.cr to reproduce.

         ecr   1.55M (645.91ns) (± 5.16%)  4.27kB/op        fastest
     to_html 902.82k (  1.11µs) (± 8.18%)  5.52kB/op   1.71× slower
   blueprint 170.78k (  5.86µs) (± 8.85%)   9.8kB/op   9.07× slower
html_builder  62.44k ( 16.01µs) (± 3.41%)  10.4kB/op  24.79× slower
       water  61.90k ( 16.16µs) (± 1.18%)  11.2kB/op  25.01× slower
     markout  44.77k ( 22.34µs) (± 1.72%)  15.6kB/op  34.58× slower

Compared shards taken from awesome-crystal

Contributing

  1. Fork this repository
  2. Read the Contribution Guidelines
  3. Create a branch with your desired changes
  4. Create a pull request