Monster Maze
This game is being made for Ludum Dare 56. Ludum Dare (rules) is a 72 hour game jam.
It's being made with the crystal programming langauge using C++ SFML (Simple and Fast Multimedia Library) via crystal bindings via crsfml and a wrapper and helper framework game_sf.
Installation
Windows
if compiling/installing from Windows, in an x64 Native Tools Command Prompt for VS 2019
command line (see https://github.com/mswieboda/game_sf?tab=readme-ov-file#installation Windows Installation instructions) please first run:
win_shards_install.bat
to install shards and clone crsfml v2.5.3 and compile it for windows directly
then run:
win_shards_postinstall.bat
to copy the specific Window crsfml v2.5.3 compiled files to this lib/crsfml
Mac or Linux
shards install
Linter
only works on Mac or Linux since shards post install is skipped on Windows.
bin/ameba
or
bin/ameba --fix
bin/ameba --gen-config
etc, see ameba
Compiling
Dev / Test
make
or
make test
Release
make release
Packaging
Windows
creates Windows release build, packages and zips
make winpack
you'll need 7z
(7zip binary) installed (download)
zips up SFML DLLs, assets, run.bat
(basically the .exe) to build/monster_maze-win.zip
Mac
make macpack
creates Mac OSX release build, packages and zips
you'll need installed:
7zz
(7zip binary) viabrew install 7zip
platypus
(Platypus binary) viabrew install --cask platypus
then inPlatypus > Preferences
install the command line tool
zips up SFML libs, ext libs, assets, monster_maze.app
(created by Platypus) to build/monster_maze-mac.zip